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Debiasing on a roll: changing gambling behavior through experiential learning (الإنجليزية)

This paper tests experiential learning as a debiasing tool against gambling and lottery behavior in South Africa. The study implemented a simple, interactive dice game that simulates worsening winning odds of rolling sixes as more dice are added to the game. The analysis exploits two levels of exogenous variation, first from random assignment into the debiasing game, and second from the number of rolls it takes to obtain the sixes. Treated individuals...
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نسخة رسمية من الوثيقة (قد تضم توقيعات، الخ)


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