This paper tests experiential learning as a debiasing tool against gambling and lottery behavior in South Africa. The study implemented a simple, interactive dice game that simulates worsening winning odds of rolling sixes as more dice are added to the game. The analysis exploits two levels of exogenous variation, first from random assignment into the debiasing game, and second from the number of rolls it takes to obtain the sixes. Treated individuals...
انظر المزيد
تفاصيل
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2015/2/01
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ورقة عمل خاصة ببحوث السياسات
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WPS7195
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1
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1
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2015/2/01
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Disclosed
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Debiasing on a roll: changing gambling behavior through experiential learning
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abstract concepts
تنزيل الملفات
تقرير كامل
نسخة رسمية من الوثيقة (قد تضم توقيعات، الخ)
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